%0 Journal Article %9 ACL : Articles dans des revues avec comité de lecture répertoriées par l'AERES %A Belmin, R. %A N'Gom, A. %A Grechi, I. %A Brévault, T. %A Rebaudo, François %T « Course contre la mouche » : un jeu de rôle pour apprendre et agir face à la mouche orientale des fruits au Sénégal %D 2025 %L fdi:010092944 %G FRE %J Cahiers Agricultures %@ 1166-7699 %K Bactrocera dorsalis ; innovation ; mango ; co-design ; serious game ; mango ; co-design ; serious game %K SENEGAL %M ISI:001450427400001 %P 9 [14 ] %R 10.1051/cagri/2025006 %U https://www.documentation.ird.fr/hor/fdi:010092944 %> https://horizon.documentation.ird.fr/exl-doc/pleins_textes/2025-05/010092944.pdf %V 34 %W Horizon (IRD) %X Can a role-playing game help to find collective solutions for controlling crop pests? This was the challenge tackled by a team of researchers in response to the invasion of the oriental fruit fly Bactrocera dorsalis, a pest responsible for major crop losses and socioeconomic tensions in the African mango industry. This article reports on the construction and initial feedback from the role-playing game 'Race Against the Fly', designed to better understand the behavior of economic actors in the face of this pest, and to stimulate learning and collective action. The game features six mango growers and two buyers in a real race against time as the harvest approaches, to sell and buy their mangoes before they are bitten by flies. It is based: (i) on a simulation model that quantifies the effect of agricultural practices on production and on the risk of fruit being infested by flies; (ii) on physical supports that embody the objects (orchards, mangoes, money) and ecological processes (fly population dynamics) with which players interact; and (iii) on an animation protocol that stimulates knowledge exchange and innovation between participants. A first prototype was deployed in Senegal in June 2023. The five game sessions carried out enabled us to test and improve the ergonomics of the game and its animation methods, to confirm the game's ability to reproduce and reveal the mechanisms by which the fly destabilizes the mango industry, and to generate collective learnings and innovations relating to risk management. In the future, the game could be enriched with more ecological, organizational and social processes, and used as a tool for training, raising awareness and co-designing innovative control strategies against the oriental fruit fly. %$ 098 ; 076